In itself, the linear story progression isn’t an unforgivable sin, but it does become grating when paired with the illusion of choice. Despite the wide array of clothing and combat options, the story itself is welded to unjumpable rails. However, the protagonist is a milquetoast non-entity whose decisions don’t influence the story in the slightest. This sort of morally ambivalent environment seems like a sure fit for multiple endings and status quo rocking betrayals. Over the course of the Far East branch’s missions, it quickly becomes clear that everything is not as it seems. They hunt biomechanical monsters, harvesting their cells in the name of a better tomorrow. The plot follows the Far East branch of Fenrir, a global protection agency. It’s an enjoyable snapshot of the apocalypse to play between major releases, but not likely to become a classic. Much like cheesy potatoes, overexposure makes apparent the flaws of its component parts. Nevertheless, it’s engrossing in short bursts. Gods Eater Burst is not a great game, nor is it an exceptionally original one.
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